CheySecondLife

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Monday, September 27, 2010

Diving Deep

Posted on 11:36 PM by Unknown

Written 28 September, 2010

Diving Deep

Sweetie and I have long lamented the scarcity of attractive underwater areas in Second Life.

Like just now I just mapped to Moose Beach to see what's up and I landed underwater and there's not a damn thing in sight.

The Linden Moles have made some nice underwater areas, and there are places for merfolk and any number of landowners have developed their seabeds, but still, nice aquatic areas are hard to find.

One of the oldest and best-known undersea gardens is at the Cave Rua sim, That's where Sweetie and I started our SCUBA adventures yesterday. It's also where I bought a wonderful squid which has been swimming around my property for nearly four years, inking any avatar who gets too close. The Vernian Sea is another great area.

We eventually wound up on the Dive World sims, which were wonderful, expertly landscaped and filled with plants and animals by Kaikou Splash.We had a great time exploring.

What made Dive World fun and interesting and friendly to the camera was its texturing and contouring-- that, and a water depth of 50 meters instead of the customary 20. This allowed a varied landscape, with gentle slopes and underwater cliffs and chasms, crevasses and folded canyon; shading of the land textures enhanced this effect. Fish were tucked into contours in the land, looking most natural. Sweetie was enchanted.No, more than enchanted. She told me just now, even as I was writing, "I'm jealous of that water."

The problem with having a sea level above 20 meters is that the ocean's edge doesn't visually match the off-sim Linden water, which is set at 20 meters. To mask the discontinuity, there needs to be some sort of camouflaging, either through use of land on the sim borders, or of off-sim megaprims, or both.

If we were starting Whimsy today, we would without a depth have a raised water level. But of course Whimsy is a mature sim and it would be disruptive to change everything so late in the game, so it will have to endure with 20 meters seas. Still, how nice if our underwater areas could look like the photos of Dive World, below.

Click on More to see the pictures.


This shot is from Whimsy. The drop-off  behind the sunken ship lends drama.

Phaom Merlin's land on Whimsy. Beautiful, but more depth would be great.
Dive World Sweetie was mightily impressed that the tall ship was entirely underwater.
Exploring the sunken ship.
The water's depth adds a lot of drama, doesn't it?



Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Life 2.0... Finally
    Sweetie and I have been wanting to see Jason Springarn-Koff's 2009 Second Life-based documentary Life 2.0 since forever. Tonight we fou...
  • Glitch and Happenstance: Part II: Problems with Rendering
    Written 25 January, 2011 Glitch and Happenstance Part II: Problems with Rendering Full frontal Sweetie Sweetie arrives at Mouse World in a B...
  • Glitch and Happenstance: Part I: Capturing the Moment
    Written 25 January, 2011 Glitch and Happenstance Part I: Capturing the Moment Here's a collection of photos I've taken over the year...
  • Whimsy Kaboom View
  • Off On a Secret Mission
    Written 15 October, 2010 Off On a Secret Mission I fly out of Atlanta tomorrow on a secret mission (visiting friends, spending a month with ...
  • My This-Is-Not-A-Fashion-Blog Parade of Styles from the 2013 Hair Fair Will Shortly Commence
    The title says it all.
  • Eyelash Shirt
    This was clever.
  • Because Vampire Horses Are Just a Fact of Second Life
  • Chey's Hair Base
    Written 21 November, 2010 Chey's Hair Base I have a long head which is not attractive when I'm not wearing prim hair. Of course, I a...
  • Changing the Mandelbrot Set
    Mac Kanashimi was kind enough to rez several of his fractal sets for me. All span the sim, and all use sim's allotment of prims. You can...

Categories

  • Marnix (1)
  • Second Life (1)

Blog Archive

  • ►  2013 (74)
    • ►  September (2)
    • ►  August (6)
    • ►  July (7)
    • ►  June (15)
    • ►  May (7)
    • ►  April (4)
    • ►  March (25)
    • ►  February (3)
    • ►  January (5)
  • ►  2012 (101)
    • ►  December (3)
    • ►  November (14)
    • ►  October (23)
    • ►  September (10)
    • ►  August (17)
    • ►  July (2)
    • ►  June (3)
    • ►  May (7)
    • ►  March (9)
    • ►  February (7)
    • ►  January (6)
  • ►  2011 (198)
    • ►  December (20)
    • ►  November (15)
    • ►  October (9)
    • ►  September (31)
    • ►  August (12)
    • ►  July (15)
    • ►  June (9)
    • ►  May (12)
    • ►  April (20)
    • ►  March (15)
    • ►  February (17)
    • ►  January (23)
  • ▼  2010 (127)
    • ►  December (26)
    • ►  November (20)
    • ►  October (50)
    • ▼  September (18)
      • The Bob Saga: II: The 911 Diaries
      • The Bob Saga: I: Bobnapped!
      • Intelligent Sim Design: Whimsy Secrets
      • Diving Deep
      • Prim Inadequacy
      • Nemo Just Keeps Getting Better and Better!
      • Bloggers
      • Midnight Sail
      • Rip-Roaring!
      • The Follow Concert On Our Sims!
      • Why I Will Never Be a Martian
      • Change
      • Collecting Doorstops
      • My Computers
      • Emerald is Dead. Long Live Imprudence.
      • Hair Fair 2010
      • Labor Day Weekend (Stalled Once Again in SL)
      • Revisiting New Paris
    • ►  August (13)
Powered by Blogger.

About Me

Unknown
View my complete profile