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Thursday, December 20, 2012

All My Posts About Inventory

Posted on 6:39 AM by Unknown
All My Posts About Inventory

 20 December, 2012

Over the years I've written quite a few posts about inventory control-- including the two just before this post. Some are serious, some just wacky.

Here's a list:

Semi-Serious

17 December, 2012   Inventory Control, Part II

16 December, 2012   Inventory Control, Part I

19 March, 2012         I Found it in the Sock Drawer

23 October, 2008      Inventory Control, Revisited

23 October, 2008      Inventory: Some Hints for Management

3 September, 2008    Inventory Count: 17,363

1 December, 2007     Working on Inventory

8 March, 2007           Inventory Control


Just Plain Wacky

16 February, 2009     When Interventions Go Wrong: II. The Hearing Continues

12 February, 2009     When Interventions Go Wrong: I. The Competency Hearing

10 February, 2009     Intervention!

9 February, 2009       Sweetie's Inventory Malfunction

7 February, 2009       Inventory Obsessive Disorder

4 April, 2007             Inventory Leak

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Monday, December 17, 2012

Inventory Control: Part II

Posted on 7:42 PM by Unknown
Inventory Control

Part II

Written 17 December, 2012

What was I saying?

Oh, yes. So, by using the inventory search filters you can seek and destroy unwanted scripts, landmarks, sounds, gestures, animations, and notecards. Terms like about, unpack, open, rez, and thank will root them out. If you're a big shopper, you'll be surprised how many  will turn up.

Oh! And search bald. You might find hundreds of bald caps. You need only one.

Although there WAS that one time my one and only bald cap went rogue.

Type float, too, as it will show all those floating text scripts in the boxes you bought. And new script, and delete, free, invitation, join, t-shirt


6. Remove duplicates of copyable items.

Unless you've modified it in some way or have removed the original from your inventory, there's absolutely no reason to take a copyable item into inventory. Zap the duplicates. If you find twelve copyable R2D2s in your Robots> Star Wars> Utility Droids folder, you'll need keep only one.

You'll find some copy/mod items come back into your inventory as no copy, no mod, or no copy/no mod. That's due to settings on scripts, sounds, or other objects in their inventories. Be sure to delete those and not your original item.

7. Zap all those calling cards.

If you've not already zapped them, you'll find calling cards for hundreds of people in the Calling Cards folder. You can safely delete them. Keep them only if you need to remind yourself about a person. My calling card folder now consists of two items-- a notecard on which I made notes about people before I zapped their cards, and my own calling cards, which I keep for sentimental purposes.

I tried to store calling cards in a box once, but it didn't work for me.

8. Kill duplicate landmarks.

You're already deleted unwanted landmarks that arrived in the folders of items you've purchased-- now zap duplicate. Open your map and they'll be easy to spot.

I keep no more than a dozen landmarks in inventory. I have notecards for categories like Clothes, Shoes, Hair, Skins, Furniture, Animations, and Texture Stores and pull the landmarks into the cards and then remove them from inventory. I rarely use the notecards; instead I'll use the Picks of an item's creator to find his or her store (most likely that landmark I picked up in 2006 isn't good, anyway). It's easy to see who made an item-- just rez and edit it and click on the creator's name to open his or her profile. Usually the store will be in the picks-- or perhaps under the Classifieds tab.

9. When sorting, open a second inventory window.

When working on your inventory, open a second window (you'll find the command in the menus up top). It's so much easier to drag items from one window to the other than it is to move up and down inside a single window. If this is new to you, you'll kick yourself for the time you've wasted.

10. Empty your Lost and Found and Trash folders.

Be sure to carefully check items before you zap them. Here's why:

Since late 2006 returned objects show up as as a single item in Lost and Found. Objects in inventory look like a cube; grouped objects look like a stack of tiny cubes.

The name of grouped objects will be that of one of its components. It might be named Object, or Beach Grass, or Dalmation, but may include your house, all your poseballs, and a hundred non-copyable plants.

If you find a grouped object in your Lost and Found, find a sandbox and rez it there. You can take objects one by one and they'll show in inventory with their actual names. If you miss items, they'll be returned when the sandbox is cleared. If there's more than one item, it will be grouped. Head back to the sandbox if necessary.

Search your Trash folder carefully before you empty it. You might find a non-copyable item or two there-- but what you really don't want to do is to zap Trash that contains the folder that holds all your jewlelry. Before you push the kill button, look over the folders carefully.

By following these ten steps, I've managed to keep my inventory count below 23,000 without actually getting rid of anything. The inconvenience has been minor. When I need something, I might have to rez a texture organizer, open a notecard, unpack a box, or, on occasion, go to prim storage-- but tens of thousands of textures, hundreds of photos, and the thousands of things I've built aren't bloating my inventory.


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Sunday, December 16, 2012

Inventory Control: Part I

Posted on 8:46 PM by Unknown
Chey's Prim Storage
Inventory Control

Part I

Written 16 December, 2012

There are a lot of people walking around Second Life with more than 100,000 items in their inventory. I could easily be one of them, but I've worked hard to keep my count under control-- not all that easy when one owns several sims and does a lot of building, both of which tend to make one acquire a lot of inventory.

When inventory count goes high, searching takes longer and it's said (I don't know if it's true, but it's popularly believed) the entire Second Life experience is degraded. Even if it's not true, certainly most of us don't need all that clutter.

If your inventory count is high and you would like to lower it, here are some things you can do:


1. Get rid of all those freebies.

Do you really need those 50 free houses you picked up at New Citizens, Inc. back in 2008? I didn't think so.

Toss all that stuff.

2. Box stuff up.

You can easily pack hundreds of items into a single prim-- and with new viewer features you can place them into separate folders within the prim rather than having to place all those sub-category items into boxes of their own. Why not tuck those 30 non-copyable palm trees from the pack you bought from Lilith Heart back into their original box-- or, if you tossed her box, into a new box named "Lilith Heart-- 30 Palms."  Leave a few trees loose in inventory, perhaps, so you don't have to pull out the box every time you need a palm; the rest of them can be unpacked when and if you ever need them.

If there are some things you use on occasion or think you might one day use, keep them, but repack those 125 tables and chairs into a single prim, name the prim, delete those 125 items from your inventory, and take the prim back into inventory. You'll be surprised how fast your count lowers.

3. If you have land and can spare the prims, store boxes on your land.

For the past four years or so I've had a platform in the sky marked with a grid on which I store items I want to keep. I have them packed into boxes, by category-- Vehicles, Gadgets, Home Furnishings, Freebies...

I could of course keep those items in inventory, but Second Life has an annoying habit of disappearing random things from inventory. They're safe on your land, so long as you pay your tier-- and you can put every copyable item you own into a box so your inventory is backed up on the land in case you lose the items from your inventory. I use 20 or 30 boxes so I don't have to do serial unpacking, but you can keep everything in a single box, if you want.

Here's a texture I made for my prim storage. You can click it to enlarge, then right click and save it to your hard drive and import it into Second Life. My name is priminently displayed, but feel free to Photoshop or GIMP the texture, or just make your own. If you make a prim 10 x 20 x .5 meters and paste the texture on its top, the spaces for the boxes will be about the right size to hold a .5 x .5 meter box.
I  attached a 20 x 20 prim to one side, making a sky platform 20 x 40 meters in size. It gives me plenty of room for sorting inventory and even for building. Here's a photo of my sky platform, which can be found 763 meters above Whimsy (northwest quadrant).

4. Get a good texture organizer.

If you build, take a lot of photos, or publish a magazine, you'll most likely have thousands of textures in your inventory. You can easily offload them into texture organizers. This will work wonders on your inventory count.

There are free organizers, some good and some not so good, and quite a few good models for sale. I swear by my K.R. Engineering organizers, which I bought in early 2007. They're copyable and modifiable, and work perfectly-- and didn''t cost all that much. Alas, they're nowhere to be found at K.R. these days, or anywhere else on the grid.

I didn't try it, but I did go to look at the KinEx organizer, which is copyable, modifiable, displays sculpts as well as textures, and can be rezzed on the ground or worn as a HUD. I'm tempted to buy it even though I love my K.R organizers.

The KinEx, like the K.R organizers, features multiple categories.You can stuff hundreds of items in each category. I have about twenty organizers-- one for photos, two for building, one for Christmas and other holidays, one for signs and textures I've made, and several for textures I use around Whimsy. Another holds the pages of The Whimsical Times. I feel secure, knowing I not only have the published ThincBook book in my inventory, but the original book (which can be modified), and from which I can grab textures whenever I want, but in the organizers in my inventory, and stored in a prim on the land, since I back up my organizers often to a box on my sim.

It's easy to load a single texture or an entire category into your inventory when you need them. When you're finished, you can just delete them.

If you have hundreds (or more likely, thousands of textures and photos, you might want to take a look at a texture organizer.

Get the KinEx organizer in world here or search it on the Second Life marketplace.


5. Get rid of all those unpacking scripts, landmarks, and thank you notes that came with items you purchased.

You can go through your purchases one by one, but creative use of the search capabilities of inventory will help you find the culprits. Set search to notecards only and look for cards with names like unpack, open, about, thanks, and thank you. Zap them. Then look for notecards where they shouldn't be-- in your clothing folder, for example, or your household goods. Do the same for scripts and landmarks.

To set filters to show any category or combination of categories, drop the file menu and choose Show Filters. Select the types you desire; then close, and only those types will show in your next inventory search. Reset Filters will remove your search criteria and you'll once again see all items.

Here's Torley Linden's video on the search filters.

While you're watching the film I'll get to work on Part II.

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Thursday, November 8, 2012

Leveraged Buyout: Part XV. Postscript

Posted on 9:10 PM by Unknown
Leveraged Buyout

Part XV: Postscript

Written 9 November, 2012

Sweetie and I were lounging on towels on a secluded beach on Whimsy Kaboom, watching birds fly and listening to the sound of the surf as the sun slowly set.

"You made a big mistake in your blog," she said.

"I did? What"

"You put spy scripts in Taggmasster 2000's tie pin and cufflinks." she said.

"And?"

"You should have put them in his ox-horn helmet and bear tooth necklace," she said.

"Well, at least I got the prim penis part right," I said.

"Ewww!" Sweetie said.

"Too bad we weren't able to use our idea about his deep voice being due to a voice changer," I said. "I was looking forward to humiliating him at the board meeting."

"Having a revolt on his sims was better," Sweetie said.

"Yeah," I said, "but I still wish we could have worked in the voice changer."

"It's hardly like we plot out these posts," Sweetie said.

"Shhh!" I said. "My readers might be listening." I turned out the light.

After a while Sweetie said, "You heard the latest?"

I turned the light back on. "On Tagg? No."

"I was out shopping and one of the stores had Sleezy's news magazine running. Now he's homeless and on the run from all those angry panthers, and now that his daddy's attempted coup of America failed, he's claiming religious discrimination. He says his Gorean world view causes women to abuse him. He's working a lawsuit against the panthers, and maybe us."

"What, for making fun of him in my blog?"

"Yes," she said.

"Is Gor a religion" I asked.

Sweetie yawned. "Good question. Can someone just make up a religion and get away with it?"

"It worked for Joseph Smith," I said, "but I don't think anyone else will be finding gold tablets in a field. Forensic technology has come a long way."

"Tagg and his friends should have picked a better science fiction author than John Norman," Sweetie said. "His books are terrible. He couldn't write his way out of a paper bag."

"Well, L. Ron Hubbard was already taken."

Sweetie rolled over onto an elbow. "Why can't there be a Ray Bradbury cult?" she mused.

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Tuesday, November 6, 2012

Leveraged Buyout: Part XIIV. Denoument

Posted on 1:21 PM by Unknown

The following is the transcript of the official Whimsy court reporter, the Whimsy Swear Jar. It hasn't been changed in any way.

Leveraged Buyout

Part XIIV: Denoument

Written 6 November, 2012

Sweetie, Dakota, and I were lying on the lounging rug at our House of 1000 Pleasures.

"Sweetie, you were brilliant!" Dakota said.

"Thanks, Dakota. So were you. But how did the covenant get changed back?"

"Oh, I'm a black hat. I've been with Anonymous these past couple of years. It took a while, but I got past Whimsy's firewall and replaced Tagg's doctored covenant with the original. Thank goodness, it was among the old lady clothes Chey gave me to hold for her."

I said, "Those. Were. Not. Old. Lady. Clothes."

"Whatever," Dakota said. She knows saying whatever just pisses me off.

"It's good to see you back on the grid, Dakota," Sweetie said. "What will you do now?"

"I don't know. I'm going to take Chey up on her offer to take me shopping, though. My look is outdated. Last time I was out someone inspected me and laughed at the creation date of my clothes. And then I suppose I'll go back in the box until Chey needs me again."

"Which may be never," I said through my teeth.

"The life of an alt, huh?" said Sweetie. "They forget about you until it's handy to rez you."

"Pretty much. Sweetie. You know, I can't get over Sleezy turning on Whimsy like that."

"Oh, she's just jealous of me. You see, the difference between us is she's a narcissist. I'm an egoist. She wants to look good so the world will revolve around her. I know the world will revolve around me no matter how I look. She doesn't understand the distinction."

"I should ban her," I said.

"No need," Sweetie said. "She won't be back unless we have another crisis to boost her career."

"Heaven forbid," I said.

"Well, I'm off to go shopping," Dakota said.

"Last time I looked," I said, "you had $3L. That won't go far."

"Oh, not to worry. I have $20,000L."

Sweetie snorted and rolled over laughing.

"Oh no, you don't!" I said. "That's my money."

"I'm considering it compensation for a job well done," Dakota said. "And besides, you promised." She teleported away before I could respond.

"You did promise," said Sweetie.

"Fine," I said. "I'll just eat Ramen noodles all month so I can make my tier to Linden Lab."

"Well, there are plenty of pineapples and coconuts here on Whimsy," Sweetie said. "which wouldn't have been the case if Taggmasster 2000 had gotten his way."

"I'll make it through somehow," I said, "but I'm already craving a Big Mac."

"Well, just snuggle up to me," she said. "I'll make it all better."

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Leveraged Buyout: Part XIII. The Board Meeting, Part II

Posted on 5:13 AM by Unknown
The following is the transcript of the official Whimsy court reporter, the Whimsy Swear Jar. It hasn't been changed in any way.

Leveraged Buyout

Part XIII: The Board Meeting, Part II


Written 5 November, 2012

Dakota Burns: I call the meeting back to order.

Taggmasster 2000: I'd like to talk about the plan Eremalos will implement if this board is so kind as to give us control of Whimsy.

Dakota Burns: Oh, why not!?

Sweetie: Ooh, an interrobang! I love interrobangs!

Taggmasster 2000: Let me just start this short movie. Oh, it won't play! Who disabled scripts on this sim?

Dakota Burns: I've turned off scripts to make sure you don't sneak more spyware into your jewelry and, erm, part.

Taggmasster 2000: Dear board, please pretend the movie is running. Eremalos Capital is in control of the sim. As grandiose music plays we see a crystal city, filled with tall spires-- the working heart of the capitalistic sim known as Tagg 17-- er, Whimsy. A great hotel sits atop the volcano Pele, the lava pit visible through the transparent glass floor of a grand ballroom.

Judge Camper. I have a sudden craving for popcorn.

Taggmasster 2000: At the base of the mountain we see kajira huts, and beyond on the absolutely flat plain we see 512 square meter plots where hundreds of avatars are happy to pay rent to rez their sad little homes and pose balls. Above, in the sky there's a grand floating mall where Second Life's best designers sell their wares-- skins, hair, shoes, vehicles, and mesh loincloths. We-- damn! The film broke!

Whimsy Swear Jar: You just spoke a dirty word, Taggmasster 2000. Please pay me $25L. You now owe me $25L.

Sweetie: And how will this grand city be financed, Taggmasster? With funds from Eremalos Capital?

Taggmasster 2000: Oh, no! We've already invested. We'll hold a sim-wide yard sale to sell off Whimsy's many prims and the contents of Ms. Palisades voluminous inventory. We'll sell her lucrative jewelry business and sell the robot sanatorium to a group of Battlestar Galactica role players-- they're already showing interest. We'll pre-sell pre-fab condos and give renters a big discount for paying six months in advance.

Sweetie: And you'll use the proceeds to pay Whimsy's tier?

Taggmasster 2000: Oh, no. You see, our contract expires on November 21st.

Dakota Burns: Why so soon?

Sweetie: Because Whimsy's tier is due on the 22nd. That's why!

Dakota Burns: So you'll leave behind a healthy sim with funds enough to pay the tier?

Taggmasster 2000: We will of course pay ourselves a moderate fee for our consultation and management services.

Sweetie: And what will be the balance upon your departure?

Taggmasster 2000: Uh, let's see here... approximately... I have it here somewhere... zero Lindens.

Dakota Burns: So you'll leave us with no money and a $300 USD tier payment due?

Taggmasster 2000: Yes, brilliant, isn't it?

Dakota Burns: But where did the-- where will the money go?

Taggmasster 2000: I told you there would be management fees.

Sweetie: Let's get this straight-- You already have more than $20,000L of Cheyenne's money. You'll have the proceeds from selling all the prims on Whimsy and the 32,000 items in Cheyenne's inventory--

Taggmasster 2000: That reminds me-- Ms. Burns, we'll be wanting those old lady clothes you're holding for Ms. Palisades. They should move well in the yard sale.

Sweetie: Our residents have paid their tier for the month and yet they'll be unceremoniously moved out of their homes and you'll set up hundreds of small plots and rent them-- and you'll rent space to merchants for your floating mall.

Taggmaster 2000: Accurate so far.

Sweetie: You'll sell Chey's jewelry business and the robot sanatorium. And then, the day before tier is due you'll leave, taking all the money with you.

Taggmaster 2000: That's it in a nutshell. I told you it was brilliant!

Sweetie: And who else thinks this is a good idea?

Dakota Burns: Three hands are raised-- Taggmasster, Judge Camper, and Sleezy Spinoza. Judge, your vote doesn't count. So two in favor, and Sleezy, how could you? Those opposed? Myself and Sweetie. It's tied, two to two.

Taggmasster 2000: So it will all come down to those proxies, won't it?

Sweetie: I think they're fake.

Taggmasster 2000: But you can't prove it.

Sweetie: No. But we have an alternate vision. Our renters will continue to enjoy lovely sunrises and enjoy Whimsy's many amenities. Visitors will enjoy the beaches, the underwater area, the gardens, the train, and the Robot Sanatorium will continue to provide care for the many malfunctioning mechanoids of the Metaverse. And Cheyenne will be allowed back on the sim-- provisionally.

Dakota Burns: I won't bother to call the vote. It will be two to two. As for the proxies, I took the time during our break to get in touch with Chey's renters. Two were unavailable, but the others denied having given Tagg their proxies. As for the prims and scripts, not even one replied to my query. I'm sure they didn't reply to Taggmasster either. Upon advice of counsel, I'm throwing the lot out. That means we're stalemated.

Judge Camper: Not so fast! I took the liberty during the break to rez a prim. So I'm now eligible, and I vote with my client. His vision carries over Sweetie and Chey's vision! We now have to call a vote of the shareholders.

Dakota Burns: Don't tell me how to do my job, Camper. We will now have a vote of the shareholders. As Cheyenne's proxy I vote now with her 12,542 shares. I say Nay.

Sweetie: I vote Nay with my 1451 prims.

Dakota Burns: That's 13993 against.

Sleezy Spinoza: As a reporter I must remain objective. I and my one share abstain from this vote.

Dakota Burns: Too damn bad you didn't abstain before.

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $L175.

Judge Camper: I and my one share vote Aye.

Taggmasster 2000: I and my 50,000 shares vote Aye.

Dakota Burns: Proposal carri-- wait a minute! How do you come up with 50,000 shares?

Taggmasster 2000:  We contacted the intersim prim banking authority and borrowed 50,000 additional prims for Whimsy.

Sweetie: You can't do that!

Taggmasster 2000: You can if you're me! And check the covenant. You'll see it suddenly says borrowed prims count.

Dakota Burns: Do I have to say motion carries?

Taggmasster 2000: Yes, you do.

Dakota Burns: Very well then. Motion--

Judge Camper: Tagg, you're gonna want to listen to this. Sleezy has gone on the air.

Sleezy Spinoza: We're here on Whimsy again as the board meeting to determine the sim's fate continues.  It looks as if Taggmasster's 2000's proposal to stupidscape Whimsy is about to carry. But we break to bring you this exclusive report. Trouble is brewing on the Gorean sims Tagg 1 through Tagg 16.  Liberated kajirae, working with the panther minority, have seized control in a bloody coup and are declaring a new nation-state to be called Feminiland.

Taggmasster 2000: What?!!!

Sweetie: Ooh, triple interrobang!

Taggmasster 2000: This can't be happening!

Sleezy Spinoza: The rebels aren't saying who supplied them with the fruitcake cannons and exploding lipsticks they needed for the takeover, but they and their sister nation-state of Whimsy have already established diplomatic ties. Feminiland has issued a fatwah for their former leader, one Taggmasster 2000, who is also wanted by Linden authorities for the unauthorized "borrowing" of some 50,000 prims.

Taggmasster 2000: I wish Dad had been here. He's so much better at this than me. I think I should leave now.

Dakota Burns: Taggmasster, upon re-reading the Whimsy covenant I see no reference whatsoever to Whimsy having issued any shares. This sim clearly belongs to Cheyenne Palisades and you have no business here whatsoever. Judge Camper, you are to immediately rescind the restraining order on Ms. Palisades and you are to issue one for yourself. If we catch you here again we'll feed you to Callie, our giant patrolling sea serpent. And that goes for you too, Tagg! Wait, don't run away so fast! You owe the swear jar $25L.

Sweetie: Too late, Dakota. He's gone.

Dakota Burns: Judge Camper, before you issue that restraining order on yourself, issue an arrest warrant for Taggmasster.

Sleezy Spinoza: And there you have it, viewers, the exciting conclusion to the attempted leveraged buyout of Whimsy by the Eremalos Capital Group.

Whimsy Swear Jar: Thank you, DAKOTA BURNS, for your payment. We are now even. Please watch your mouth.

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Monday, November 5, 2012

Leveraged Buyout: Part XII. The Board Meeting, Part I

Posted on 5:32 PM by Unknown
Not Safe for Work

Leveraged Buyout

Part XII: The Board Meeting, Part I

Written 5 November, 2012

Taggmasster 2000: I'd like to call this meeting to order.

Sweetie: Objection! Cheyenne Palisades is owner of this sim and by the covenant she's Chair of this board.

Taggmasster 2000: And yet she's not here.

Dakota Burns: You know why she's not here, you Gorean pimp! You fucking banned her.

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $25L.

Dakota Burns: I'm not payin' you, you piece of slabsided pottery!

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $50L.

Dakota Burns: What, s-l-a-b-s-i-d-e-d is a swear word now?

Taggmasster 2000: Friends and fellow board members, I object to this pimp insult. I didn't ban Ms. Palisades. I would never stoop so low. She was banned by our legal system due to her violent nature.

Dakota Burns: Oh, no, you don't! The ban has to be lifted so she can attend this travesty of a board meeting.

Judge Camper: My decision is final.

Dakota Burns: Then as I have Ms. Palisades' proxy--"

Taggmasster 2000: I will be happy to serve as interim board chair.

Dakota Burns: STFU, you asshat! I have Chey's proxy and I'm declaring myself chair of this meeting.

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $75L.

Dakota Burns: Yeah, but I gotcha by using the acronym for shut the fuck up, didn't I?"

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $100L.

Dakota Burns: Dammit!

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $125L.

Dakota Burns: Doesn't matter anyway. I have no money to pay you.

Taggmasster 2000: As Ms. Burns is delinquent in her payment to the Whimsy swear jar and by extention to the nation-state of Wimsy, that would rule her ineligible to serve as chair.

Dakota Burns: Sez who?

Sweetie: I will promise to pay the current fees owed by Ms. Burns to Whimsy Estates. I move that pending Ms. Palisades' return her alt Dakota Burns be appointed interim chair.

Dakota Burns: I second that.

Judge Camper. You can't second that, you're the subject of the motion.

Dakota Burns: Then as holder of Chey's proxy I second the motion. I call the vote. All in favor? Opposed? I'm board chair.

Sweetie: Yay!

Dakota Burns: As interim board chair I direct that Judge Camper be removed from the premises due to the fact he owns no stock in Whimsy Estates.

Judge Camper: But I'm counsel to Mr. 2000 and Eramalos Capital Group!

Dakota Burns: Very well, but you have no voting privilege here.

Taggmasster 2000: Then as Cheyenne's attorney of record, Sweetie shouldn't be allowed to vote either.

Dakota Burns: But she does own stock. And if you don't back away from her she'll no doubt cut off your fucking head.

Whimsy Swear Jar: You just spoke a dirty word, DAKOTA BURNS. Please pay me $25L. You now owe me $150L.

Sweetie: Go easy, Dakota. I'm not made of money.

Dakota Burns: Before we proceed, does any one have any cameras, recording devices, or spy scripts?

Sweetie: We all have cameras, Dakota. It's part of the interface.

Dakota Burns: So we do. But I'd better not hear any shutter sounds.

Sweetie: I just scanned Taggmasster 2000. He has spy scripts in his cufflinks, tie clasp and prim penis.

Dakota Burns: Take them off, Tagg, and pass them to Baliff Merlin. Baliff Merlin, remove all scripts and hand the, er, items back to Mr. 2000.

Sweetie: Baliff Merlin! It's so nice to see you! It's been years! And you're a furry now! Who would have guessed!

Dakota Burns: Now let's go around the room so everyone can introduce themselves and tell us why they qualify to be here. I'm Dakota Burns, Ms. Palisades' alt, and I have her proxy. And I think I left a prim here somewhere back in 2008.

Sweetie: I'm Sweetie No-Last-Name and I'm Ms. Palisades' attorney of record and hot girlfriend. I have more than a thousand prims here on Whimsy.

Taggmasster 2000: Hello, everybody. I'm Taggmasster 2000. I represent Eremalos Capital Group. I'm happy to tell you our plans for these sims. First we intend to--

Dakota Burns: Zip it, Tagg. You'll get your turn to speak.

Sleezy Spinoza: Everyone knows who I am. I'm Sleezy Spinoza and I'm here as a representative of the media. Also I had a friend help me rez a prim so I could vote a share. And oh, what fun it was!

Taggmasster 2000: I have the proxy of Whimsy's residents, animals, and scripts.

Dakota Burns: What's that? It did? Oh, that's terrible! Everyone, I'm keeping Chey informed of proceedings through IM. She tells me one of our renters had her beach house flooded by the weather machine we set up to mirror Hurricane Sandy's effect here in Whimsy. She's been too busy to get in world, so Tagg couldn't possibly have her proxy. I'm ruling her and her shares absent.

Taggmasster 2000: Now see here--

Dakota Burns: Pretend I have a gavel. Now pretend I'm banging it. You're out of order, Gorian.

Sweetie: I demand Taggmasster show proof of his proxies.

Taggmasster 2000: Here are signed copies.

Dakota Burns: Well, I'll be a blue-haired freak of nature! He actually has signatures. But wait-- these all seem to be in the same hand.

Taggmasster 2000: Well, they gave them to me electronically.

Dakota Burns: I need to study these. I'm declaring a 30-minute recess. Please don't travel more than 96 meters from this spot or rez any prims during the break.

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